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= How to use conditions = | |||
Conditions by default are a tag, for example: <code>tag1</code> would check if player has the tag "tag1" | |||
< | But you can also do <code>!tag1</code> to check if player does NOT have tag1 | ||
But there are other things you can do | |||
< | === Combining tags === | ||
If you want to check if a player has tag1 AND tag2, you can do <code>tag1 && tag2</code> (the spaces are reuqired!) | |||
</ | |||
</ | And if you want to check if a player has tag1 OR tag2, you can do <code>tag1 || tag2</code> | ||
=== Flags === | |||
These are special "tags" that check leaf features: | |||
* $IN_CLAN - Checks if player is in a clan | |||
* $CLAN_OWNER - Checks if a player is in a clan and is the owner | |||
* $PUBLIC_CLAN - Checks if a player is in a clan and the clan is public | |||
* $CLAN_HAS_QUESTIONS - Checks if a player is in a clan and the clan has application questions applied | |||
* $HAS_CLAN_BASE - Checks if the player is in a clan and the clan has a base set | |||
* false - always outputs false | |||
* true - always outputs true | |||
* $entideq/[Entity ID] - Checks if the players entity ID equals something | |||
* $thiseq/[UI Scriptevent] - Checks if the current UIs scriptevent equals something | |||
* $cfg/[Config ID] - Checks if the property under "Config ID" is true | |||
* $server_has_warps - Checks if the server has warps | |||
* $visible_warps - Checks if the server has warps and any of them are visible to the player | |||
* $perm/[Permission ID] - Checks if the player has permission of permission ID | |||
=== Scores === | |||
Examples: | |||
* >money 100 (checks if player has over 100 in money scoreboard) | |||
* <money 10 (checks if player has under 10 in money scoreboard) | |||
* ==money 5 (checks if player has exactly 5 in money scoreboard) | |||