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Invite System: Difference between revisions

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<!DOCTYPE html>
== How do invites work? ==
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Leaf Essentials</title>
    <style>
        * { margin: 0; padding: 0; box-sizing: border-box; }


        body {
In customizer, you can add a creation (called UI in pre-v3.0) of the "invite" type. This is like the base for invites
            background-color: #000000;
            color: #ffffff;
            font-family: Arial, sans-serif;
            min-height: 100vh;
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            text-align: center;
            padding: 40px;
        }


        h1 {
== How to create an invite ==
            font-size: 2em;
            margin-bottom: 16px;
        }


        p {
1. Go to `Config UI`
            font-size: 1em;
2. Go to `Customizer`
            margin: 6px 0;
3. Click `Add`
            color: #cccccc;
4. Scroll down to "Invite"
        }
5. Set the unique ID (remember, no spaces in invite unique ids! and they wont be displayed to the player)
6. Fill in the expiration time (if needed), remember: 20 ticks = 1 second, 1200 ticks = 1 minute


        pre {
== Setting up the invites ==
            font-family: monospace;
            font-size: 14px;
            line-height: 1.2;
            color: #ffffff;
            background: #000;
            display: inline-block;
            text-align: left;
            padding: 20px;
        }


    </style>
When editing invites you can edit the actions of 4 things:
</head>
- Deny actions: ran when invite is denied
<body>
- Accept actions: ran when invite is accepted
- Expiration actions: ran when invite expires
- Send actions: ran when invite is sent


    <h1>You have been compromised!</h1>
<hr />
    <p>It appears you have left your door wide open.</p>
    <p>Better lock it next time.</p>
    <p>Session ID - 0537c8a22869cdb935ca722c525729039381258b2c3a83c943e2e9f8fd39d45a28</p>
    <p>XMR - 84uqThFFd1fce2afDEfM9gbrax7NCpGSLJjG8rwnShPnCmLvHS6bsHx17RhZ13DR3g3Rntd1dsHKgFbu7foAtfiZVqRi3Le</p>
    <p>LTC - ltc1qe63fw05lx2pcukzygwyq9m2e007la8z9j3gtr8</p>


    <pre>
<blockquote>
⠀⠀⠀⠀⠀⢸⠓⢄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
# You do need to be familiar with the formatting system, and something else to note is the formatting system has 2 copies of the player-related variables in some places. Like, <code><name></code> has a <code><name2></code> counterpart. This is for multiple players.
⠀⠀⠀⠀⠀⢸⠀⠀⠑⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
# Player 1 = The player who received the invite
⠀⠀⠀⠀⠀⢸⡆⠀⠀⠀⠙⢤⡷⣤⣦⣀⠤⠖⠚⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
# Player 2 = The player who sent the invite
⣠⡿⠢⢄⡀⠀⡇⠀⠀⠀⠀⠀⠉⠀⠀⠀⠀⠀⠸⠷⣶⠂⠀⠀⠀⣀⣀⠀⠀⠀
</blockquote>
⢸⣃⠀⠀⠉⠳⣷⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⢉⡭⠋
⠀⠘⣆⠀⠀⠀⠁⠀⢀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠋⠀⠀
⠀⠀⠘⣦⠆⠀⠀⢀⡎⢹⡀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⡀⣠⠔⠋⠀⠀⠀⠀
⠀⠀⠀⡏⠀⠀⣆⠘⣄⠸⢧⠀⠀⠀⠀⢀⣠⠖⢻⠀⠀⠀⣿⢥⣄⣀⣀⣀⠀⠀
⠀⠀⢸⠁⠀⠀⡏⢣⣌⠙⠚⠀⠀⠠⣖⡛⠀⣠⠏⠀⠀⠀⠇⠀⠀⠀⠀⢙⣣⠄
⠀⠀⢸⡀⠀⠀⠳⡞⠈⢻⠶⠤⣄⣀⣈⣉⣉⣡⡔⠀⠀⢀⠀⠀⣀⡤⠖⠚⠀⠀
⠀⠀⡼⣇⠀⠀⠀⠙⠦⣞⡀⠀⢀⡏⠀⢸⣣⠞⠀⠀⠀⡼⠚⠋⠁⠀⠀⠀⠀⠀
⠀⢰⡇⠙⠀⠀⠀⠀⠀⠀⠉⠙⠚⠒⠚⠉⠀⠀⠀⠀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢧⡀⠀⢠⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠙⣶⣶⣿⠢⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠉⠀⠀⠀⠙⢿⣳⠞⠳⡄⠀⠀⠀⢀⡞⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠀⠀⠹⣄⣀⡤⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    </pre>


== Creating the invite UI ==


</body>
Invites dont do anything on their own, so heres how you set up a UI
</html>
 
=== Create the UI ===
 
This should just be a normal creating UI process, so you do have to be familiar with creating UIs.
 
=== Create a send button ===
 
The action should be <code>/scriptevent leafgui:invite UNIQUE_ID</code>
 
<blockquote>
<h3>TIP:<h3>
You can put a command in quotes after the leafgui:invite scriptevent, like:
 
/scriptevent leafgui:invite UNIQUE_ID "/scriptevent leaf:open your-invite-ui"
 
This will allow the invite UI to reopen your UI once the player is done interacting with it.
</blockquote>
 
=== Create a incoming invites button ===
 
Create a button, and choose whatever icon (if wanted). The display should be something like `Invite from <name2>` (just an example, just gives you an idea)
 
Use whatever for the action, i recommend just putting a <code>/</code> since it will go unused after setting up the meta
 
Now, the special part is after you create the button:
> Edit the button
> Edit meta to "#INVITES UNIQUE_ID" (<code>#INVITES</code> is case sensitive, make sure its all uppercase)
 
=== Create a outgoing invites button ===
 
Repeat the steps from the incoming invites button (example text for this one would be: <code>Invite to <name></code>)
 
This time, the meta should be "#INVITES UNIQUE_ID out" (<code>out</code> should be all lowercase)
 
== Test your UI ==
 
Open your UI and make sure it works. You might need another player (e.g. friend, alt account) online to help test it with you.