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Tag: Reverted
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Tag: Rollback
 
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<!DOCTYPE html>
= How to use conditions =
<html lang="en">
Conditions by default are a tag, for example: <code>tag1</code> would check if player has the tag "tag1"
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Leaf Essentials</title>
    <style>
        * { margin: 0; padding: 0; box-sizing: border-box; }


        body {
But you can also do <code>!tag1</code> to check if player does NOT have tag1
            background-color: #000000;
            color: #ffffff;
            font-family: Arial, sans-serif;
            min-height: 100vh;
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            text-align: center;
            padding: 40px;
        }


        h1 {
But there are other things you can do
            font-size: 2em;
            margin-bottom: 16px;
        }


        p {
=== Combining tags ===
            font-size: 1em;
If you want to check if a player has tag1 AND tag2, you can do <code>tag1 && tag2</code> (the spaces are reuqired!)
            margin: 6px 0;
            color: #cccccc;
        }


        pre {
And if you want to check if a player has tag1 OR tag2, you can do <code>tag1 || tag2</code>
            font-family: monospace;
            font-size: 14px;
            line-height: 1.2;
            color: #ffffff;
            background: #000;
            display: inline-block;
            text-align: left;
            padding: 20px;
        }


    </style>
=== Flags ===
</head>
These are special "tags" that check leaf features:
<body>


    <h1>You have been compromised!</h1>
* $IN_CLAN - Checks if player is in a clan
    <p>It appears you have left your door wide open.</p>
* $CLAN_OWNER - Checks if a player is in a clan and is the owner
    <p>Better lock it next time.</p>
* $PUBLIC_CLAN - Checks if a player is in a clan and the clan is public
    <p>Session ID - 0537c8a22869cdb935ca722c525729039381258b2c3a83c943e2e9f8fd39d45a28</p>
* $CLAN_HAS_QUESTIONS - Checks if a player is in a clan and the clan has application questions applied
    <p>XMR - 84uqThFFd1fce2afDEfM9gbrax7NCpGSLJjG8rwnShPnCmLvHS6bsHx17RhZ13DR3g3Rntd1dsHKgFbu7foAtfiZVqRi3Le</p>
* $HAS_CLAN_BASE - Checks if the player is in a clan and the clan has a base set
    <p>LTC - ltc1qe63fw05lx2pcukzygwyq9m2e007la8z9j3gtr8</p>
* false - always outputs false
* true - always outputs true
* $entideq/[Entity ID] - Checks if the players entity ID equals something
* $thiseq/[UI Scriptevent] - Checks if the current UIs scriptevent equals something
* $cfg/[Config ID] - Checks if the property under "Config ID" is true
* $server_has_warps - Checks if the server has warps
* $visible_warps - Checks if the server has warps and any of them are visible to the player
* $perm/[Permission ID] - Checks if the player has permission of permission ID


    <pre>
=== Scores ===
⠀⠀⠀⠀⠀⢸⠓⢄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Examples:
⠀⠀⠀⠀⠀⢸⠀⠀⠑⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢸⡆⠀⠀⠀⠙⢤⡷⣤⣦⣀⠤⠖⠚⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⣠⡿⠢⢄⡀⠀⡇⠀⠀⠀⠀⠀⠉⠀⠀⠀⠀⠀⠸⠷⣶⠂⠀⠀⠀⣀⣀⠀⠀⠀
⢸⣃⠀⠀⠉⠳⣷⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⢉⡭⠋
⠀⠘⣆⠀⠀⠀⠁⠀⢀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠋⠀⠀
⠀⠀⠘⣦⠆⠀⠀⢀⡎⢹⡀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⡀⣠⠔⠋⠀⠀⠀⠀
⠀⠀⠀⡏⠀⠀⣆⠘⣄⠸⢧⠀⠀⠀⠀⢀⣠⠖⢻⠀⠀⠀⣿⢥⣄⣀⣀⣀⠀⠀
⠀⠀⢸⠁⠀⠀⡏⢣⣌⠙⠚⠀⠀⠠⣖⡛⠀⣠⠏⠀⠀⠀⠇⠀⠀⠀⠀⢙⣣⠄
⠀⠀⢸⡀⠀⠀⠳⡞⠈⢻⠶⠤⣄⣀⣈⣉⣉⣡⡔⠀⠀⢀⠀⠀⣀⡤⠖⠚⠀⠀
⠀⠀⡼⣇⠀⠀⠀⠙⠦⣞⡀⠀⢀⡏⠀⢸⣣⠞⠀⠀⠀⡼⠚⠋⠁⠀⠀⠀⠀⠀
⠀⢰⡇⠙⠀⠀⠀⠀⠀⠀⠉⠙⠚⠒⠚⠉⠀⠀⠀⠀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢧⡀⠀⢠⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠙⣶⣶⣿⠢⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠉⠀⠀⠀⠙⢿⣳⠞⠳⡄⠀⠀⠀⢀⡞⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠀⠀⠹⣄⣀⡤⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    </pre>


 
* >money 100 (checks if player has over 100 in money scoreboard)
</body>
* <money 10 (checks if player has under 10 in money scoreboard)
</html>
* ==money 5 (checks if player has exactly 5 in money scoreboard)