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| <style>
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| * { margin: 0; padding: 0; box-sizing: border-box; }
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| body {
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| color: #ffffff;
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| font-family: Arial, sans-serif;
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| min-height: 100vh;
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| justify-content: center;
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| h1 { font-size: 2em; margin-bottom: 16px; }
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| p { font-size: 1em; margin: 6px 0; color: #cccccc; }
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| pre {
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| <h1>You have been compromised!</h1>
| | Leaf handles player's money through "currencies". This is different to how it works in some other addons and [[Azalea Essentials]], where you can have as many currencies as you want. |
| <p>It appears you have left your door wide open.</p>
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| <p>Better lock it next time.</p>
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| <p>Session ID - 0537c8a22869cdb935ca722c525729039381258b2c3a83c943e2e9f8fd39d45a28</p>
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| <p>XMR - 84uqThFFd1fce2afDEfM9gbrax7NCpGSLJjG8rwnShPnCmLvHS6bsHx17RhZ13DR3g3Rntd1dsHKgFbu7foAtfiZVqRi3Le</p>
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| <p>LTC - ltc1qe63fw05lx2pcukzygwyq9m2e007la8z9j3gtr8</p>
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| <pre>
| | == Linked/Item Currencies == |
| ⠀⠀⠀⠀⠀⢸⠓⢄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
| | |
| ⠀⠀⠀⠀⠀⢸⠀⠀⠑⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
| | Currencies can be linked to an item, where the scoreboard amount is synced to the amount of an item in a players inventory. This also detects changes in both the scoreboard and item count to make sure they are always in sync with each other. |
| ⠀⠀⠀⠀⠀⢸⡆⠀⠀⠀⠙⢤⡷⣤⣦⣀⠤⠖⠚⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
| |
| ⣠⡿⠢⢄⡀⠀⡇⠀⠀⠀⠀⠀⠉⠀⠀⠀⠀⠀⠸⠷⣶⠂⠀⠀⠀⣀⣀⠀⠀⠀
| |
| ⢸⣃⠀⠀⠉⠳⣷⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⢉⡭⠋
| |
| ⠀⠘⣆⠀⠀⠀⠁⠀⢀⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠋⠀⠀
| |
| ⠀⠀⠘⣦⠆⠀⠀⢀⡎⢹⡀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⡀⣠⠔⠋⠀⠀⠀⠀
| |
| ⠀⠀⠀⡏⠀⠀⣆⠘⣄⠸⢧⠀⠀⠀⠀⢀⣠⠖⢻⠀⠀⠀⣿⢥⣄⣀⣀⣀⠀⠀
| |
| ⠀⠀⢸⠁⠀⠀⡏⢣⣌⠙⠚⠀⠀⠠⣖⡛⠀⣠⠏⠀⠀⠀⠇⠀⠀⠀⠀⢙⣣⠄
| |
| ⠀⠀⢸⡀⠀⠀⠳⡞⠈⢻⠶⠤⣄⣀⣈⣉⣉⣡⡔⠀⠀⢀⠀⠀⣀⡤⠖⠚⠀⠀
| |
| ⠀⠀⡼⣇⠀⠀⠀⠙⠦⣞⡀⠀⢀⡏⠀⢸⣣⠞⠀⠀⠀⡼⠚⠋⠁⠀⠀⠀⠀⠀
| |
| ⠀⢰⡇⠙⠀⠀⠀⠀⠀⠀⠉⠙⠚⠒⠚⠉⠀⠀⠀⠀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀
| |
| ⠀⠀⢧⡀⠀⢠⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
| |
| ⠀⠀⠀⠙⣶⣶⣿⠢⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
| |
| ⠀⠀⠀⠀⠀⠉⠀⠀⠀⠙⢿⣳⠞⠳⡄⠀⠀⠀⢀⡞⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
| |
| ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠀⠀⠹⣄⣀⡤⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
| |
| </pre>
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This article is a stub. You can help by expanding it! :3
Leaf handles player's money through "currencies". This is different to how it works in some other addons and Azalea Essentials, where you can have as many currencies as you want.
Linked/Item Currencies
Currencies can be linked to an item, where the scoreboard amount is synced to the amount of an item in a players inventory. This also detects changes in both the scoreboard and item count to make sure they are always in sync with each other.